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In this C4D tut I’ll show you how to use a vertex map to apply different forces, like turbulence, to very specific areas of your scene. This way you can stack multiple forces that respond differently depending on your needs. I’ll also show you a tip for blending your ocean plane into a background HDRI scene. It’s a quick addition of a gradient ramp piped into the opacity of a texture to blend. Super easy, but very effective for many things. Hope you learn something new!