One 3D artist I have been following for a very long time is Dizzy Viper. He’s an incredible designer with a very wide range of styles and capabilities.
I interviewed him to learn more about his process, favorite plugins, the way he uses VDBs in his work and his thoughts on AI. Let’s learn more about my friend Dizzy Viper!
(Check out our Cloud VDBs seen in this render here)
Hi! I’m a 26 year old 3D artist from Italy with an amazing community of over 150,000 followers. I specialize in Automotive, Surreal and Scifi Renderings.
I have been active in the 3D scene for a little over a decade now. I started because I needed visualizers for my music which I used to make back then. I’ve also been creating daily renders ever since I switched from Blender to Cinema 4D over 7 years ago.
I come from the music branch. I’ve been making music for fun since the 2010s using FLStudio and when I released my first album I needed a visualizer for the YouTube video. So I looked up where I could get those for free and found Beeple. The cool thing was that he offered the source files for free too.
So that’s what got me started in exploring 3D animation. Of course I started with a free software, Blender. Which was kinda fun, but didn’t really hit the spot. Things really started to become fun when I got Cinema 4D which felt incredibly intuitive to me, especially once I got myself Octane Render.
Vdbs and Fog Volumes in general have always been a consistent thing in my renders because they can completely change and control the feel and lighting. Using volumes, I can manipulate a rather simple scene into a very rich feeling scenery because they add so much dynamic lighting with relatively little effort.
(Check out our Atmospherics VDBs seen in the shuttle render here)
Nothing in particular, actually. The only thing I can think of would be that Vdbs can be very heavy on the system if they are detailed and dense. Especially with multiple light sources affecting them. At least in Octane. But I think that goes with any other object as well. The more detailed it is, the heavier it gets.
(Check out our Nebula VDBs seen above here)
I think it is going to be fine. The space might shift into different tasks than we do now. I believe it will shift more towards conceptualization and Raw rendering where the AI does the last 10% of the work, which in my opinion is something good. With software like magnific AI we can achieve a render quality that previously wasn’t even possible.
I’m not against AI in general. I think it can be an incredible tool for us artists that we all should give a try and not be against from the get go.
The issue I see is the misuse of AI. AI will be something very dangerous in the wrong hands, and there are a lot of them. Also in the art world of course, it can be used as a tool to make our lives easier, but will also be used by corporate greed to save money and cut certain people out of a job.
So in conclusion, AI for the Artist as a tool is amazing! AI in combination with corporate greed, BAD!
I have but in a very careful manner, as I don’t want my work to look like AI, and I also want my work to be my work which I crafted with my own hands.
I have no problem with AI helping me on certain things, like the last 10%. To me, it’s important that it doesn’t change my style/look. It still has to be me and leave me in full control.
I rarely use Midjourney for example, maybe once in a while when I have an artistic block, just to spark some inspiration. But I sometimes miss the times when AI was very bad, as it was able to spark inspiration but it was vague enough to still leave me some room for interpretation.
What I use AI for mainly actually is asset and texture creation. I use Stable diffusion to create certain textures I cannot find online, and use Controlnet to create the various channels for the render engine (Normal, displacement etc) and then use those in my renders.
Funny enough, as much as I’m afraid of it, I look forward to what AI will do to us artistically, as I don’t think it will be fully a bad thing.
Oh and real time rendering to be more widely supported. Unreal Engine speed, with Cinema 4D interface (and file size) and Octane lighting…..that….that would be THE thing for me.
Find the right way to learn for you. What works for others doesn’t have to work for you. I started off with tutorials and thought I was just too dumb to learn anything when I didn’t understand or remember things from the tutorials. I learn most of the things by trial and error, it takes more time, but it will stay in my head forever and it gets me creative.
Business wise, or to gain clients, I think it is best to share your work as much as you can. If you want to work with a specific client, I have found the best way is to do something including that client. I mean something like fan art which more often than not they will see and if you’re at the right place at the right time, with the right product, they will get back to you.
It takes a little bit of luck as well. But it is definitely a way that has worked well for me in the past.
My name is The Dizzy Viper (@thedizzyviper) on social media. I’m mainly active on Instagram where I post every single day. In my Bio there also is a Linktree that will direct you to other channels of mine, such as my YouTube, Twitch, Website, Asset Packs, Discord etc.
I hope you enjoyed this interview with the Dizzy Viper! If you want to use the same assets that he uses in his renders, check out our VDB Packs!