Category

Otoy Octane
  Just a little Octane hack for making beveled edges without adding extra polygons or making your scene more dense. Pretty interesting you can do this right in a material!
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  In this tutorial I’ll show you how to make a hospital x-ray in Cinema 4D Octane with the falloffmap shader. I’ll also show you some tips and tricks for a faster workflow, and also show the difference between the Octane Dirt Shader and FalloffMap Shader. You can get the free skull model here
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  In this tutorial I’ll show you how to make the see-through colored X-ray look you would find in an airport x ray machine. You’ll learn how to dial in the opacity and dirt shader. Hope you find it useful! Oh, side note, this is not realistic at all. If you want it to look...
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  Preparing my final output settings was a bit confusing when I was learning Octane so I thought I would share a “Getting Started” tutorial in case you’re new to the program. This will go over some tips/tricks and gotchas to look out for when setting up object buffers and multi-passes. Hope it helps!
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  Quick little overview of setting up a diamond material to look accurate in C4D Octane. Hope it helps you out!
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  Really quick tip on cleaning up any polygonal artifacts that pop up in Octane. It’s a random slider that you need to be aware of just in case. Hope it helps you out! Here is the link to the free building rig.
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  Super quick tip for Otoy Octane beginners on setting up a waxy SSS (subsurface scattering) material. If you want to know how to do it in Cinema 4D I showed how to do that in my last tutorial.
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