Super quick, but hopefully helpful. If you need to add an alpha texture, here are a couple things to keep in mind. Also, if you have that nasty white pixel fringe on your alpha channel, hopefully this technique will fix that. Cheers!Read More
Just a quick tip when dealing with your kernel settings in Octane. Definitely a beginner tip, but hopefully it will help some of you out if you’re new to the program!Read More
Just a little Octane hack for making beveled edges without adding extra polygons or making your scene more dense. Pretty interesting you can do this right in a material!Read More
In this tutorial I’ll show you how to make a hospital x-ray in Cinema 4D Octane with the falloffmap shader. I’ll also show you some tips and tricks for a faster workflow, and also show the difference between the Octane Dirt Shader and FalloffMap Shader. You can get the free skull model hereRead More
In the last tutorial I showed you how to create a X-ray look in Octane. Here is how you might approach it in the regular C4D engine. There are a quite a few ways you could do this, but here is one that might work. Hope it helps you out!Read More
In this tutorial I’ll show you how to make the see-through colored X-ray look you would find in an airport x ray machine. You’ll learn how to dial in the opacity and dirt shader. Hope you find it useful! Oh, side note, this is not realistic at all. If you want it to look...Read More
Just a little coding hack to quickly open up two versions of AE in Windows 10. I love this workflow and use it all the time when I’m working on multiple projects. Hope it helps you out! Here is the tutorial if you’re on Mac: thepixellab.net/quick-tip-open-multiple-copies-of-adobe-after-effects-hackRead More
Preparing my final output settings was a bit confusing when I was learning Octane so I thought I would share a “Getting Started” tutorial in case you’re new to the program. This will go over some tips/tricks and gotchas to look out for when setting up object buffers and multi-passes. Hope it helps!Read More