Quick little tutorial on using some Cinema 4D character tools like the Joint Tool and binding to create a ribbon that is easy to animate. Hope you find some useful info!Read More
I’ve had some fun lately with C4D Soft Body Dynamics. Here are a couple tips to get you going, including how to make and use a cage with the Mesh Deformer, and how to use Vertex Maps to refine your soft body animation. Hope it’s helpful! To get the spray can model go to thepixellab.net/industrial-pack-2Read More
I’ve been messing around with sculpting quite a bit lately and it’s a ton of fun. This tutorial is a quick primer to get you started in Cinema 4D sculpting. In this tutorial I’ll go over setting up your sculpt, using stamps and presets and how to use height maps (I use ones from...Read More
You can check out StreetView4D for making 360 hdris from google streetview scenes here: https://bit.ly/29PlCtF In this great tutorial, Simon Spencer-Harvey, a co-conspirator with me at The Pixel Lab, shows you how to create your own HDRI for free in Cinema 4D. This is a great way to light a scene in a creative and...Read More
In Cinema 4D, if you want to do a turntable animation or have anything spin from direct center, here is a quick tip to minimize your headaches. Hope it helps you out! (Model from our City Pack)Read More
This is a follow up to my last tutorial (https://bit.ly/1pI8r4z) In this one I’ll show you a couple of different ways to bake or cache your particle simulations in Cinema 4D. Hope this helps out! Read More
In this Cinema 4D tutorial we’ll go over some dynamic simulations and I’ll give you some tips on how to improve your workflow with caching/baking. Hope it’s helpful! Remember, wake and bake folks.Read More