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All Tutorials
  This is a follow up to my last tutorial on creating an animating card house. I had a bunch of e-mails asking how to create the random textures on the cards. This quick tip will show you how to use the C4D mograph MultiShader to generate all the textures randomly and quickly. Hope it...
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In this Cinema 4D tutorial Simon Spencer-Harvey goes over how to create a simple bar chart using Xpresso. This is essentially an Xpresso 101 tutorial, so if you want to learn more about this powerful tool this is a great way to get started! To check out our Graphs and Charts Pack go to thepixellab.net/infographics-graphs-and-charts-pack
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  Quick little tutorial going over the Cinema 4D MoInstance effect and one way you could use it to make some vintage echo trails. If you have any other ways you could make an echo trail, let me know in the comments!
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In this tutorial I’ll show you how to build a card house that flips on. The concept is offsetting your animation by using a combination of cloner and a shader effector or plain effector. The result is a very quick set up which is easy to dial in and yet looks very complex. Hope you learn...
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  A few little tips on setting up depth of field with the cinema4d physical renderer and animating it very easily. It’s a little technique I prefer so I can easily visualize what’s in focus and animate it quickly. Hope it helps you out!
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  If you have ever had weird results with a model or tracked scene getting cut off or acting strangely it might be your clipping settings. In this quick tip I’ll show you how to solve this issue. It shows up every once in awhile, so it’s good to know about for future reference!
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Did you forget to add an object buffer to your Cinema4D render and need that matte for some compositing work? Here’s a way to make a matte/buffer in just a few clicks with the C4D Compositing Tag. It’s non-destructive to your scene too, which is pretty rad. Hope it is helpful.
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  This is a follow up tutorial to my last one here: thepixellab.net/c4d-tutorial-gain-control-over-your-ambient-occlusion This tip shows you another way to gain control over your Ambient Occlusion by inverting the process. This tutorial is inspired by Evan Alexander and his comment. Check out Evan’s stuff here: evanalexander.com
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  In this quick Cinema4D tip I’ll show you how to get more control over your Ambient Occlusion so you can save render times and dial in your shadows easily. Check out the model used in this tutorial here: thepixellab.net/earth-and-globe-pack-50-c4d-models
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  In this quick Cinema4D tutorial I’ll show you a couple of different ways to use the C4D Naming Tool to clean up and organize your project super fast. You can get the model used here
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