In this tutorial I’ll show you how to use soft body dynamics on your splines to create some great organic rope animations. Huge shout out to Alessandro Boncio for his help on this!Read More
A new dawn has come for us. No longer do we have to save our Illustrator files for V8 and then import splines and add them individually to extrude nurbs and sweeps and then position everything in a messy hierarchy and colorize them. I’ve wasted countless hours of my life doing this! Now, with...Read More
In this C4D tutorial I’ll show you how to use mograph to create a holographic transition. You could also use this to create a sci-fi style HUD element. Super cool technique. I hope you find it useful!Read More
In this tutorial I’ll show you how to convert and use a .lib4d in the new R25 Asset Browser. Super easy, so learn the workflow and get your old products organized and ready to roll!Read More
In this new version of Cinema 4D, S24, they have overhauled the old Content Browser, where we used to install/use .lib4d products. The new system is called the “Asset Browser” and it’s awesome. Super fast, easy to navigate and much cleaner. In this tutorial I’ll show you how to access the old legacy Content Browser,...Read More
I’ve been over this technique before, but I wanted to update it with some new ideas/renders by Matthias Zosel. Find his site here: https://motion-design.berlin​ He created some epic renders with gorgeous, realistic environment fog. He send over some tips for how he used noise in his environment to break up the fog and make it...Read More
This is a rad tip handed to me by Patrik Larsson! Did you know you can customize where your objects spawn in Cinema 4D? You can manipulate this location using Workplane Alignments and you can even make the workplane snap to a custom polygon selection! This all sounds boring and confusing, but just watch...Read More
In this quick tip I’ll show you how to temporary disable the parent child relationship in a hierarchy so you can modify the parent without modifying the children. It’s simple, but super handy! This quick tip was sent to me by Niko from nikomedia.at He’s got a lot of content over there. Make sure to...Read More
Ever heard of SDS Weighting? Sounds daunting and technical. It’s really just a fancy way of saying you can tweak your subdivision surface to quickly give you more control over what areas it affects. This quick tip was sent to me by Niko from nikomedia.at He’s got a lot of content over there. Make sure...Read More
This quick tip was sent to me by Julien Grandon. HUGE thanks to Julien for sharing! In this tutorial I’ll show you a super fast way to fix any 3D models that have geometry issues when you import them. This happens all the time with models imported from random places like Turbosquid. They come in...Read More