This is the most comprehensive set of spline modification tools available for Cinema 4D! Each of these 10 tools alone is super powerful, but all together they are a powerhouse. Ten tools to turn any geometry immediately into splines: spline mesher, slice generator, edge splines, fillet splines, chamfer splines, outline, resample, post process and trim animation. And best of all you can easily stack any of these functions to get incredible results!
This generator converts any spline into polygonal geometry based on different 3d shapes such as circle, square, rope, and chain. More forms will be added in future versions.
This object slices object into multiple splines which can be manipulated by utilizing convenient control parameters.
Slice generator can be used for creating, animated topography.
Respline breaks the gap between Splines and Polygonal objects by introducing the new automatic conversion feature which converts any object into a spline. Due to this, Spline Edges generator will no longer be required for converting purposes since all Respline objects will convert any geometry into splines, but you can still use Spline Edges generator for defining Phong angle and other geometry features.
This generator turns edges of its child object into parametric splines, based on 3 different options.
Creates round corners.
Creates hard corners.
Creates an outline based on its child object’s normals.
Outline distance is not limited which allows exaggerating values for achieving artistic results.
This generator redistributes spline points based on two different options.
Resample Count modes can be used to define the same the same number of points for two different spline objects, in order to clearly morph their shapes.
This generator takes advantages of C4D’s powerful spline processing algorithms and parametrically applies to any kind of object.
This generator limits the spline object from its start and from its end. You can also offest to move spline segments.
Defines the speed of automatic movement.
The trim offset is performed based on points interval. By default, spline points aren’t evenly distributed which results in flickering artifacts. It is recommended to optimize spline objects by utilizing the Resample Generator with the Length mode set to 1-10.
Purchased Respline last week and must say it is ‘Friggin AWESOME’! Could not live without it 😊