Interview with Professional 3D Artist Pierre Magnol

I wanted to get some advice and learn more from a professional 3D artist and designer named Pierre Magnol. He has been a long time follower of The Pixel Lab, and has used our products in quite a few of his films and projects.

Let’s hear his process, favorite plugins, advice for beginners and his thoughts on AI!

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

Tell us about yourself! What do you do?

My name is Pierre Magnol (aka Bright-Photon). I’m a French director, designer and animator for the past 20 years.

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

How did you get into creating 3D art?

I started my career as a photographer and video editor for documentaries at Canal + Group from 1996 until 1999. In 1999 I joined a CD ROM publishing company which introduced me to the world of animated graphics. At the dawn of the 2000s, I discovered After Effects & Cinema 4D and became one of the very first French Motion Designers, for several television channels and luxury brands.


Since then, I have had the chance to manage different kinds of projects in every area of creative content (VFX / Commercials/Digital Content).
I started my freelance career in 2002 until now as a 3D director and CG artist.

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

(Check out our Cloud VDBs seen in this render here)

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab
Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

(Check out our Nebula VDBs seen in this render here)

What is your background? How did you learn CG & 3D art?

For my 3D design knowledge as well as my cultural art background I am 100% self taught. Since a very young age I’ve always collected art books about scifi and fantasy art, and also read a lot of comic books. I am always impressed by the works of masters like Frank Frazetta, Manchu, Moebius, Syd Mead, Manchu, Jack Kirby, Ralph McQuarrie, Alex Raymond, Giger, Chris Foss, Vincent Di Fate and Leiji Matsumoto. If you want inspiration in your journey, I recommend learning from each of these!
Pierre Magnol Motion Design 3D Artist Interview Pixel Lab
Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

What software and plugins do you use most and why?

I learned 3D on Bryce and 3ds Max. I started to use Cinema 4D in 2004 and since then it is my main software. I have always found C4D very intuitive and that’s why I have used it forever!

As for render engines, I use Octane mainly. Since I am more an artist than a technician I really enjoy the intuitive way it works. After testing many other render engines I finally chose this one because of Octane’s speed and a very quick learning curve. I love it!

(Here’s a great article on which render engine to use, if you’re interested)

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

(Check out our Octane Textures seen in the above renders here)

You use VDBs a lot. What is your process for using VDBs in your designs?

I use VDBs when I don’t have the expertise myself to build something that is out my skillset or else if I don’t have time. The only thing to think about is to be aware of the size and and how it can slow down your render times, so always choose the appropriate resolution. Use lower resolution ones for in the background and high resolution ones for hero closeups.

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

What are your thoughts about the future of our industry?

I am very concern by the rise of AI. Not about all of the applications and fields it is disrupting, because it is incredible progress when used in hard science and medicine. But for the creative business it represents a real threat. We could discuss this for hours, but at some point it’s a real philosophical choice we need to consider going forward as artists.


I see, of course, many jobs will suffer from AI and I guess it’s already the case for some. But above all there is a great confusion about what AI does. AI does NOT create anything. It executes, compile and makes the most efficient average of a request.

 

According to me “Creating” consists, in most of the cases, with how you manage things in life like your failures and transmute these experiences then into your art. As the time passes by in your life, you become an artist with a wide range of experiences you draw on as a human. If this disappears from our art, it will be a tragedy. Our “know how” as humans and our experiences will disappear.

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

What makes you most excited about the future of our industry?

If it goes in the direction of the global use of the AI in art, I am not very exited. I still want to believe that people desire to experiment by themselves and be involved in every aspect of the creation.

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

Any tips for people who want to begin in this industry?

It’s pretty simple. Wake up early + coffee + create + sleep then repeat 🙂

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

Where can we learn more about you and see your work?

You can find me at: www.bphoton.com Thank you!

Pierre Magnol Motion Design 3D Artist Interview Pixel Lab

Octane Packs

I hope you enjoyed this interview with Pierre. If you want to use the same assets that he uses in his renders, check out our Octane Textures and lighting rigs!

Want More Resources?

We got you!

 If you want more, check out our VDB and VFX Elements which Pierre has been using in his projects. Get explosions, fire, clouds, smoke, water and more for your next project!

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